NVIDIA’s GeForce GTX 480 and GTX 470: 6 Months Late, Was It Worth the Wait?
by Ryan Smith on March 26, 2010 7:00 PM EST- Posted in
- GPUs
Meet the GTX 480 and GTX 470, Cont
Moving beyond the GF100 GPU itself, we have the boards. With NVIDIA once more forgoing a power-of-two sized memory bus on their leading part, the number of memory chips and the total memory size of the GTX 400 series is once again an odd amount. On the GTX 480 there are 12 128MB GDDR5 memory chips for a total of 1536MB of VRAM, while the GTX 470 has 10 chips for a total of 1280MB. This marks the first big expansion in memory capacity we’ve seen out of NVIDIA in quite some time; after introducing the 8800GTX in 2006 with 768MB of RAM, we haven’t seen them do anything besides bump up 256-bit/512-bit memory bus parts to 1GB over the years. And with 256MB GDDR5 due in volume later this year, we wouldn’t be surprised to see NVIDIA push a 3GB part before the year is out.
Meanwhile in a stark difference from the GTX 200 series, the GTX 400 series does not share a common design and cooler. This leads to the GTX 480 and GTX 470 being remarkably different cards. The GTX 470 is essentially a slight variation on the GTX 200 series design, utilizing a similar fully shrouded design as those cards. Meanwhile the GTX 480 is positively alien coming from the GTX 200 series in two distinct ways. The first is the 4 heatpipes from the top of the card (with a 5th one staying within the card), and the second is the fully exposed heatsink grill on the front of the card. That’s exactly what it looks like folks – that’s the top of the heatsink on the GTX 480. At this point it’s mostly an intellectual curiosity (we have no idea whether it makes the GTX 480’s cooler all that better) but we did learn the hard way that it’s not just cosmetic, it can get very hot.
One new thing that both cards do share in common is that the shroud is no longer a single large device; on the GTX 480 and GTX 470 the top of the shroud can be snapped on and off, allowing easy access to the heatsink and fan assemblies. We can’t imagine that most users will ever want to remove the top of the shroud, but this is one of the cooler design elements we’ve seen in a video card in recent years. It’ll be interesting to see if this proves to be beneficial for aftermarket coolers, as this should make installation/uninstallation much more expedient.
One other common element between the cards is that they have a cut-out PCB for pulling in air both from the front side and the back side of the card. We’ve seen this before on the GTX 295, but this is the first time we’ve seen this design element on a single-GPU card.
For those of you working with cramped cases, you should find these cards to be a pleasant surprise. The GTX 470 is 9.5”, making it the same length as the Radeon 5850 (or nearly 1” shorter than the GTX 200 series). On the other hand the GTX 480 measures 10.5”, which is ever so slightly longer than the GTX 200 series which we measure at 10.45”. We’re also happy to report that NVIDIA put the PCIe power plugs on the top of both cards, rather than on the rear of the card as AMD did on the Radeon 5850. Practically speaking, both of these cards should fit in to a wider array cases than AMD’s respective cards.
Even though these cards will fit in to smaller cases though, airflow will be paramount due to the high TDP of these cards. NVIDIA’s own reviewers guide even goes so far as to recommend spacing your cards out as far as possible for SLI use. This actually isn’t a bad idea no matter what cards are involved since it ensure neither card is restricted by the other, however given that not every board with a 3rd PCIe x16 slot offers full bandwidth to that slot, it’s not a practical suggestion for all cases. If you can’t separate your cards, you’re going to want great airflow instead, such as putting a fan directly behind the cards.
Up next is the port layout of the GTX 400 series. Unlike AMD, NVIDIA’s TDP is too high here to go with a half-slot vent here, so NVIDIA is limited to what ports they can fit on a single full slot. In this case their reference design is a pair of DVI ports and a mini-HDMI port (this being the first cards with that port in our labs). Bear in mind that GF100 doesn’t have the ability to drive 3 displays with a single card, so while there are 3 DVI-type outputs here, you can only have two at once.
After having seen DisplayPort on virtually every AMD card in our labs, we were caught a bit off guard by the fact that NVIDIA didn’t do the same and go with something like a mini-DisplayPort here for a 2x DVI + 1x mini-DP configuration like we’ve seen on the Radeon 5970. NVIDIA tells us that while they could do such a thing, their market research has shown that even their high-end customers are more likely to purchase a monitor with HDMI than with DP, hence the decision to go with mini-HDMI. This is somewhat academic since DVI can easily be converted to HDMI, but this allows NVIDIA’s partners to skip the dongles and makes it easier to do audio pass-through for monitors with built-in speakers.
Speaking of audio, let’s quickly discuss the audio/video capabilities of the GTX 400 series. GF100 has the same audio/video capabilities as the 40nm GT 200 series launched late last year, so this means NVIDIA’s VP4 for video decoding (H.264/MPEG-2/VC-1/MPEG-4 ASP) and internal passthrough for audio. Unfortunately the latter means that the GTX 400 series (and other first-generation Fermi derivatives) won’t be able to match AMD’s Radeon 5000 series in audio capabilities – NVIDIA can do compressed lossy audio(DD/DTS) and 8 channel uncompressed LPCM, but not lossless compressed audio formats such as DTS-HD and Dolby TrueHD. This leaves the HTPC crown safely in AMD’s hands for now.
Finally we have bad news: availability. This is a paper launch; while NVIDIA is launching today, the cards won’t be available for another two and a half weeks at a minimum. NVIDIA tells us that the cards are expected to reach retailers on the week of April 12th, which hopefully means the start of that week and not the end of it. In either case we have to chastise NVIDIA for this; they’ve managed to have hard launches in the past without an issue, so we know they can do better than this. This is a very bad habit to get in to.
Once these cards do go on sale, NVIDIA is telling us that the actual launch supply is going to be in the tens-of-thousands of units. How many tens-of-thousands? We have no idea. For the sake of comparison AMD had around 30,000 units for the 5800 series launch, and those were snapped up in an instant. We don’t think NVIDIA’s cards will sell quite as quickly due to the pricing and the fact that there’s viable competition for this launch, but it’s possible to have tens-of-thousands of units and still sell out in a heartbeat. This is something we’ll be watching intently in a couple of weeks.
The availability situation also has us concerned about card prices. NVIDIA is already starting off behind AMD in terms of pricing flexibility; 500mm3+ dies and 1.5GB of RAM does not come cheap. If NVIDIA does manage to sell the GTX 400 series as fast as they can send cards out then there’s a good chance there will be a price hike. AMD is in no rush to lower prices and NVIDIA’s higher costs mean that if they can get a higher price they should go for it. With everything we’ve seen from NVIDIA and AMD, we’re not ready to rule out any kind of price hike, or to count on any kind of price war.
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Headfoot - Monday, March 29, 2010 - link
Great review, great depth but not too long. Concise but still enough information.THANK YOU SO MUCH FOR INCLUDING MINIMUM FRAME RATES!!! IMO they contribute the most to a game feeling "smooth"
niceboy60 - Friday, August 20, 2010 - link
This review is not accurate , Badaboom GTX 400 series cards , are not compatible with GTX 400 series yet .However they already post the test resaultsI have a GTX 480 and does not work with badaboom , Badaboom official site confirms that
slickr - Sunday, March 28, 2010 - link
I thought that after the line-up of games thread, you would really start testing games from all genres, so we can actually see how each graphic cards performs in different scenarios.Now you have 80% first person shooters, 10% racing/Action-adventure and 10%RPG and RTS.
Where are the RTS games, isometric RPG's, simulation games, etc?
I would really like Battleforge thrown out and replaced by Starcraft 2, DOW 2: Chaos Rising, Napoleon Total War. All these RTS games play differently and will give different results, and thus better knowledge of how graphic cards perform.
How about also testing The Sims 3, NFS:Shift, Dragon Age Origins.
Ryan Smith - Monday, March 29, 2010 - link
Actually DAO was in the original test suite I wanted to use. At the high end it's not GPU limited, not in the slightest. Just about everything was getting over 100fps, at which point it isn't telling us anything useful.The Sims 3 and Starcraft are much the same way.
Hsuku - Sunday, March 28, 2010 - link
On Page 9 of Crysis, your final sentence indicates that SLI scales better than CF at lower resolutions, which is incorrect from your own graphs. CF clearly scales better at lower resolutions when video RAM is not filled:@ 1680x1050
480 SLI -- 60.2:40.7 --> 1.48
5870 CF -- 53.8:30.5 --> 1.76 (higher is better)
@ 1920x1200
480 SLI -- 54.5:33.4 --> 1.63
5870 CF -- 46.8:25.0 --> 1.87 (higher is better)
This indicates the CF technology scales better than SLI, even if the brute performance of the nVidia solution comes out on top. This opposes diametrically your conclusion to page 9 ("Even at lower resolutions SLI seems to be scaling better than CF").
(Scaling ability is a comparison of ratios, not a comparison of FPS)
Ryan Smith - Monday, March 29, 2010 - link
You're looking at the minimums, not the averages.Hsuku - Tuesday, March 30, 2010 - link
My apologies, I was looking at the wrong graphs.However, even so, your assertion is still incorrect: at at the lowest listed resolution, CF and SLI scaling are tied.
Ryan Smith - Wednesday, March 31, 2010 - link
Correct. The only thing I really have to say about that is that while we include 1680 for reference's sake, for any review of a high-end video card I'm looking nearly exclusively at 1920 and 2560.Hrel - Thursday, September 2, 2010 - link
I get that, to test the card. But if you don't have a monitor that goes that high, it really doesn't matter. I'd really like to see 1080p thrown in there. 1920x1080; as that's the only resolution that matters to me and most everyone else in the US.Vinas - Sunday, March 28, 2010 - link
It's pretty obvious that anantech was spanked by nVIDIA the last time they did a review. No mention of 5970 being superior to the 480 is a little disturbing. I guess the days of "trusting anandtech" are over. Come on guys, not even a mention of how easily the 5870 overclocks? The choice is still clear, dual 5870's with full cover blocks FTW!