SiS 648 - Taking Advantage of the P4 Situation
by Anand Lal Shimpi on July 22, 2002 6:09 PM EST- Posted in
- CPUs
Unreal Tournament 2003 Performance - High Detail
We introduced the latest Unreal Tournament 2003 benchmark in our GPU Shootout article a few weeks back and we're continuing to use it as an example of a next-generation game test.
We benchmarked under two different levels and detail settings; the first was DM-Antalus with High Detail settings, an overly GPU bound benchmark, and the second was DM-Asbestos with Medium Detail settings.
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As we just finished mentioning, the primary limitation here is the GPU and thus we don't see any tangible performance difference between the chipsets.
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Increasing the resolution helps separate the chipsets a bit, with the 850E and SiS 648 taking the lead once again.
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